Alrighty here's a turn around of the final sculpt and some shots of the golem in engine. When in the environment shot he'll be dead covered in moss and vines and such but I decided to work on a "live" material that would show what he would look like when he was living.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBrfvSO5_qxbCbNlTqW3-skXHvHnxVo7y_Ukq9e5G6J-W2eRRr8CWa_rGaI1w0PvmftUyv7X6at-0-US-Q6LHNhco5eDxCU0QQFWRYyio7zfPHF_Nyez5fB5e4-U6H1ryjgN4joLJu8rY/s400/mheyman_CharacterSculpt.jpg)
The crystals are the biggest area that needs work.
Oh, and here's a shot of the material in UDK: