Here's a few higher rez images of the environments I'm working on for my thesis. The dead golem pose is very rough.
Monday, February 21, 2011
Sunday, February 20, 2011
Golem Final Sculpt / Work In Progress Textures
Alrighty here's a turn around of the final sculpt and some shots of the golem in engine. When in the environment shot he'll be dead covered in moss and vines and such but I decided to work on a "live" material that would show what he would look like when he was living.
The crystals are the biggest area that needs work.
The crystals are the biggest area that needs work.
Oh, and here's a shot of the material in UDK:
Stone Golem Sculpt Progress
Here's the progress I went through to get to my final iteration of my stone golem. As you can see he went through a lot of changes. Later I'll post up his low rez version in UDK and show some shader stuff I've been working on for him. Oh and this guy is going to appear in one of my jungle shots for my thesis.
Thursday, February 17, 2011
Blizzard Inspired Gem Mine
Been working on and off on this one. Needs a lot of foliage work still. Like everything else this is very much in-progress. The original concept is by some Blizzard concept artist, all credit goes to them.
Senior Thesis: Epsilon Environment Progress
Figured I'd start off with some of the progress of my first environment of the project. Everything is in progress and subject to change. Next step is to create the crystal warhammer that's the focus of the shot.
Oh and please excuse the blurry images! I'll take higher rez shots when I get some more work done :)
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